Sam Howell

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2024 SEA1 51424014 120 0000 not checked
2023 WAS17 3886123,946212165 482635 1140 not checked
2022 WAS1 1119169113 5351 0000 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
12
qualifying bar 106
EPA/play
-0.124
not ranked · lg -0.081
Success rate
50.0%
not ranked · lg 39.5%
Yards/play
2.33
not ranked · lg 4.14
Explosive rate
8.3%
not ranked · lg 10.2%
Turnover rate
8.3%
not ranked · lg 0.7%
TD rate
16.7%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 5 -0.308 40% -0.4 -0.073 — 0.01
Away 7 +0.007 57% 4.3 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 +0.674 100% 1.0 -0.042 — 0.32
Normal (6–8 days) 9 -0.624 33% 2.4 -0.086 — -0.14
Extra rest (9–12 days) 2 +1.727 100% 2.5 -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 +1.444 100% 2.5 -0.092 — 0.00
Outdoors 10 -0.438 40% 2.3 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.095 — 0.08
40–59°F 7 -0.816 29% 2.4 -0.074 — -0.04
60–79°F 2 -0.610 50% 0.0 -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 6 -0.703 50% 2.8 -0.065 — 0.07
10–14 mph 3 -0.904 0% 0.0 -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 10 -0.438 40% 2.3 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 4 +0.000 50% -0.8 -0.050 — 0.01
Trailing 1–8 3 -1.177 33% 7.0 -0.081 — 0.02
Tied 4 -0.043 50% 1.5 -0.076 — 0.10
Leading 1–8 1 +2.214 100% 4.0 -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 3 +0.012 33% 0.3 -0.068 — 0.13
Win prob 20–80% 9 -0.170 56% 3.0 -0.074 — -0.05
Win prob over 80% 0——— -0.105 — -0.09
Quarter Game state compare everyone →
Q1 2 +0.346 50% 2.0 -0.067 — 0.09
Q2 5 +0.368 60% 1.0 -0.062 — -0.04
Q3 3 -0.939 67% 6.3 -0.078 — 0.12
Q4 2 -0.601 0% 0.0 -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +0.674 100% 1.0 -0.081 — —
Rest of game 11 -0.197 45% 2.5 -0.081 — —
Down Situation compare everyone →
1st down 2 +0.302 50% 2.5 -0.110 — 0.02
2nd down 3 -1.909 0% 3.3 -0.075 — -0.03
3rd down 6 +0.236 67% 1.5 -0.055 — -0.14
4th down 1 +2.214 100% 4.0 +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 -0.227 60% 0.6 -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 1 +2.555 100% 6.0 -0.221 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.178 — 0.05
Own 50–21 3 -1.531 33% 4.3 -0.096 — -0.01
Opp 21–49 5 +0.099 40% 1.8 -0.074 — 0.07
Red zone (opp 20 in) 4 +0.652 75% 1.5 -0.001 — 0.06
Formation Style compare everyone →
Shotgun 5 -0.195 40% 5.4 -0.080 — 0.03
Under center 7 -0.073 57% 0.1 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 12 -0.124 50% 2.3 -0.089 — 0.03
No huddle 0——— +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 7 +0.250 71% 1.1 +0.056 — 0.12
4–6 to go 1 -3.813 0% 15.0 -0.030 — -0.02
7–10 to go 1 -0.781 0% -1.0 -0.124 — -0.06
11+ to go 3 +0.451 33% 2.0 -0.207 — —
Run direction Running compare everyone →
Left 3 -0.386 33% 0.7 -0.060 — 0.04
Middle 3 -0.224 33% -1.3 -0.065 — 0.16
Right 6 +0.057 67% 5.0 -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +1.243 50% 5.0 -0.014 — -0.03
Off tackle 5 -0.358 60% 4.4 -0.109 — -0.00
Inside (guard) 2 -0.755 50% 0.0 -0.057 — 0.11
Up the middle 3 -0.224 33% -1.3 -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 7 -0.084 29% 1.0 -0.064 — 0.13
7 in the box 1 -3.813 0% 15.0 -0.086 — -0.02
Stacked box (8+) 4 +0.727 100% 1.5 -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 +0.692 67% 1.7 -0.087 — -0.21
No motion 9 -0.396 44% 2.6 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 12 -0.124 50% 2.3 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 7 -0.467 29% 3.7 -0.062 — -0.10
12 3 +0.745 100% 1.7 -0.123 — 0.07
21 1 -1.133 0% -4.0 -0.037 — 0.09
13 1 +0.674 100% 1.0 -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023WAS 12-0.124 -1.550.0%2.33 8.3%50.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.