Trey McBride

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 ARI6 000 65493613 1 differ (Targets 65 vs 64)
2025 ARI17 000 1691261,23911 ✓ matches
2024 ARI16 121 1471111,1462 not checked
2023 ARI17 000 106818253 not checked
2022 ARI9 000 39292651 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
+0.601
not ranked · lg -0.056
Success rate
100.0%
not ranked · lg 41.1%
Yards/play
2.00
not ranked · lg 4.33
Explosive rate
0.0%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
100.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.601 100% 2.0 -0.069 — 0.01
Away 0——— -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 1 +0.601 100% 2.0 -0.052 — -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.601 100% 2.0 -0.047 — 0.00
Outdoors 0——— -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.060 — 0.08
40–59°F 0——— -0.086 — -0.04
60–79°F 0——— -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.070 — 0.01
Trailing 1–8 0——— -0.045 — 0.02
Tied 1 +0.601 100% 2.0 -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.073 — 0.13
Win prob 20–80% 1 +0.601 100% 2.0 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 1 +0.601 100% 2.0 -0.053 — 0.09
Q2 0——— -0.037 — -0.04
Q3 0——— -0.047 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 1 +0.601 100% 2.0 -0.058 — —
Down Situation compare everyone →
1st down 1 +0.601 100% 2.0 -0.085 — 0.02
2nd down 0——— -0.055 — -0.03
3rd down 0——— -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.098 — 0.05
Own 50–21 0——— -0.066 — -0.01
Opp 21–49 0——— -0.054 — 0.07
Red zone (opp 20 in) 1 +0.601 100% 2.0 -0.016 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.048 — 0.03
Under center 1 +0.601 100% 2.0 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 1 +0.601 100% 2.0 -0.067 — 0.03
No huddle 0——— +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.601 100% 2.0 +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 0——— -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 1 +0.601 100% 2.0 -0.027 — 0.04
Middle 0——— -0.040 — 0.16
Right 0——— -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +0.601 100% 2.0 +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 0——— -0.050 — 0.11
Up the middle 0——— -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.050 — 0.13
7 in the box 1 +0.601 100% 2.0 -0.081 — -0.02
Stacked box (8+) 0——— -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.601 100% 2.0 -0.072 — -0.21
No motion 0——— -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 1 +0.601 100% 2.0 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.055 — -0.10
12 0——— -0.057 — 0.07
21 0——— -0.086 — 0.09
13 1 +0.601 100% 2.0 -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024ARI 1+0.601 +0.6100.0%2.00 0.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.