Bailey Zappe

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2024 CLE1 1631170121 220 0000 not checked
2023 NE10 1272121,2726925 17831 0000 not checked
2022 NE4 6592781536 1000 11-60 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
6
qualifying bar 106
EPA/play
-0.224
not ranked · lg -0.081
Success rate
16.7%
not ranked · lg 39.5%
Yards/play
1.33
not ranked · lg 4.14
Explosive rate
0.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 -0.173 33% 1.7 -0.073 — 0.01
Away 3 -0.275 0% 1.0 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 -0.700 0% 0.0 -0.042 — 0.32
Normal (6–8 days) 4 -0.104 25% 1.5 -0.086 — -0.14
Extra rest (9–12 days) 1 -0.227 0% 2.0 -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.092 — 0.00
Outdoors 6 -0.224 17% 1.3 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 3 -0.303 0% 1.3 -0.095 — 0.08
40–59°F 3 -0.145 33% 1.3 -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 5 -0.112 20% 1.4 -0.065 — 0.07
10–14 mph 1 -0.785 0% 1.0 -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 4 -0.263 0% 1.2 -0.067 — —
Rain or snow 2 -0.146 50% 1.5 -0.145 — —
Score Game state compare everyone →
Trailing 9+ 2 -0.132 0% 1.5 -0.050 — 0.01
Trailing 1–8 2 -0.436 0% 1.5 -0.081 — 0.02
Tied 1 +0.492 100% 2.0 -0.076 — 0.10
Leading 1–8 1 -0.700 0% 0.0 -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 2 -0.132 0% 1.5 -0.068 — 0.13
Win prob 20–80% 3 -0.127 33% 1.7 -0.074 — -0.05
Win prob over 80% 1 -0.700 0% 0.0 -0.105 — -0.09
Quarter Game state compare everyone →
Q1 1 +0.492 100% 2.0 -0.067 — 0.09
Q2 1 -0.088 0% 2.0 -0.062 — -0.04
Q3 1 -0.036 0% 1.0 -0.078 — 0.12
Q4 3 -0.571 0% 1.0 -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 -0.394 0% 1.0 -0.081 — —
Rest of game 4 -0.139 25% 1.5 -0.081 — —
Down Situation compare everyone →
1st down 2 -0.157 0% 2.0 -0.110 — 0.02
2nd down 2 -0.411 0% 1.0 -0.075 — -0.03
3rd down 2 -0.104 50% 1.0 -0.055 — -0.14
4th down 0——— +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 -0.104 50% 1.0 -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 2 -0.157 0% 2.0 -0.178 — 0.05
Own 50–21 2 -0.146 50% 1.5 -0.096 — -0.01
Opp 21–49 2 -0.368 0% 0.5 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.001 — 0.06
Formation Style compare everyone →
Shotgun 1 -0.785 0% 1.0 -0.080 — 0.03
Under center 5 -0.112 20% 1.4 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 5 -0.367 0% 1.2 -0.089 — 0.03
No huddle 1 +0.492 100% 2.0 +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 3 -0.081 33% 1.0 +0.056 — 0.12
4–6 to go 0——— -0.030 — -0.02
7–10 to go 3 -0.366 0% 1.7 -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 0——— -0.060 — 0.04
Middle 6 -0.224 17% 1.3 -0.065 — 0.16
Right 0——— -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— -0.014 — -0.03
Off tackle 0——— -0.109 — -0.00
Inside (guard) 0——— -0.057 — 0.11
Up the middle 6 -0.224 17% 1.3 -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 3 -0.303 0% 1.3 -0.064 — 0.13
7 in the box 1 -0.227 0% 2.0 -0.086 — -0.02
Stacked box (8+) 2 -0.104 50% 1.0 -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.785 0% 1.0 -0.087 — -0.21
No motion 5 -0.112 20% 1.4 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 6 -0.224 17% 1.3 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 2 -0.146 50% 1.5 -0.062 — -0.10
12 3 -0.117 0% 1.7 -0.123 — 0.07
21 0——— -0.037 — 0.09
13 1 -0.700 0% 0.0 -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023NE 6-0.224 -1.316.7%1.33 0.0%33.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.