Desmond Ridder

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2024 LV5 52854582210 9360 0000 not checked
2023 ATL15 2493882,836121231 531935 11-60 not checked
2022 ATL4 73115708209 16640 0000 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 106
EPA/play
+0.067
not ranked · lg -0.056
Success rate
33.3%
not ranked · lg 41.1%
Yards/play
0.33
not ranked · lg 4.33
Explosive rate
0.0%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 +0.624 50% 0.5 -0.069 — 0.01
Away 1 -1.047 0% 0.0 -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 2 +0.624 50% 0.5 -0.052 — -0.14
Extra rest (9–12 days) 1 -1.047 0% 0.0 -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 +0.624 50% 0.5 -0.047 — 0.00
Outdoors 1 -1.047 0% 0.0 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.060 — 0.08
40–59°F 0——— -0.086 — -0.04
60–79°F 1 -1.047 0% 0.0 -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 -1.047 0% 0.0 -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -1.047 0% 0.0 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.070 — 0.01
Trailing 1–8 2 -1.000 0% -1.0 -0.045 — 0.02
Tied 1 +2.201 100% 3.0 -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.073 — 0.13
Win prob 20–80% 3 +0.067 33% 0.3 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 1 +2.201 100% 3.0 -0.053 — 0.09
Q2 0——— -0.037 — -0.04
Q3 1 -0.954 0% -2.0 -0.047 — 0.12
Q4 1 -1.047 0% 0.0 -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 3 +0.067 33% 0.3 -0.058 — —
Down Situation compare everyone →
1st down 1 -0.954 0% -2.0 -0.085 — 0.02
2nd down 1 -1.047 0% 0.0 -0.055 — -0.03
3rd down 0——— -0.001 — -0.14
4th down 1 +2.201 100% 3.0 +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.098 — 0.05
Own 50–21 3 +0.067 33% 0.3 -0.066 — -0.01
Opp 21–49 0——— -0.054 — 0.07
Red zone (opp 20 in) 0——— -0.016 — 0.06
Formation Style compare everyone →
Shotgun 2 +0.624 50% 0.5 -0.048 — 0.03
Under center 1 -1.047 0% 0.0 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.067 33% 0.3 -0.067 — 0.03
No huddle 0——— +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +2.201 100% 3.0 +0.077 — 0.12
4–6 to go 1 -1.047 0% 0.0 -0.011 — -0.02
7–10 to go 1 -0.954 0% -2.0 -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 1 +2.201 100% 3.0 -0.027 — 0.04
Middle 1 -0.954 0% -2.0 -0.040 — 0.16
Right 0——— -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 1 +2.201 100% 3.0 -0.050 — 0.11
Up the middle 1 -0.954 0% -2.0 -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.954 0% -2.0 -0.050 — 0.13
7 in the box 0——— -0.081 — -0.02
Stacked box (8+) 2 +0.577 50% 1.5 -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.624 50% 0.5 -0.072 — -0.21
No motion 1 -1.047 0% 0.0 -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 3 +0.067 33% 0.3 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 2 +0.577 50% 1.5 -0.055 — -0.10
12 1 -0.954 0% -2.0 -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024LV 3+0.067 +0.233.3%0.33 0.0%33.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.