Tyson Bagent

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 CHI3 4264409034 7180 ✓ matches
2025 CHI2 3447000 270 ✓ matches
2024 CHI4 2211000 6-70 not checked
2023 CHI5 94143859365 231092 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Dropbacks
70
qualifying bar 98
EPA/play
-0.072
not ranked · lg +0.081
Success rate
50.0%
not ranked · lg 45.4%
Yards/play
5.56
not ranked · lg 6.31
Explosive rate
8.6%
not ranked · lg 9.0%
CPOE
+1.3
not ranked · lg +0.5
Completion %
66.7%
not ranked · lg 64.5%
Air yards/att
6.9
not ranked · lg 7.8
Sack rate
5.7%
not ranked · lg 6.0%
Turnover rate
4.3%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.3%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 45 +0.114 56% 6.9 +0.076 14/35 0.04
Away 25 -0.407 40% 3.2 +0.082 — 0.01
Neutral site 0——— +0.119 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.183 — 0.09
Normal (6–8 days) 70 -0.072 50% 5.6 +0.055 25/35 0.03
Extra rest (9–12 days) 0——— +0.181 — -0.00
Off a bye (13+ days) 0——— +0.287 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.090 — 0.01
Outdoors 70 -0.072 50% 5.6 +0.077 27/35 0.01
Temperature (outdoors) Weather compare everyone →
60–79°F 45 +0.114 56% 6.9 +0.089 13/26 -0.13
80°F+ 0——— +0.093 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 45 +0.114 56% 6.9 +0.096 13/28 -0.06
10–14 mph 0——— +0.077 — -0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 61 -0.040 52% 5.6 +0.087 26/35 0.01
Rain or snow 9 -0.294 33% 5.0 -0.028 — 0.01
Score Game state compare everyone →
Trailing 9+ 17 -0.229 47% 4.3 +0.067 — 0.06
Trailing 1–8 14 -0.542 29% 3.2 +0.060 — 0.05
Tied 13 +0.265 54% 7.7 +0.100 — 0.09
Leading 1–8 18 +0.007 67% 6.0 +0.070 — -0.21
Leading 9+ 8 +0.356 50% 7.9 +0.171 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 21 -0.060 52% 5.6 +0.063 — 0.05
Win prob 20–80% 34 -0.299 44% 5.0 +0.080 34/35 0.08
Win prob over 80% 15 +0.423 60% 6.8 +0.118 — 0.03
Quarter Game state compare everyone →
Q1 15 -0.048 47% 6.7 +0.059 — -0.05
Q2 24 -0.184 54% 4.5 +0.091 — -0.06
Q3 16 +0.118 62% 6.6 +0.082 — -0.06
Q4 15 -0.121 33% 4.9 +0.079 — 0.05
OT 0——— +0.298 — —
Two-minute Game state compare everyone →
Last 2 min of half 22 +0.019 50% 5.2 +0.043 — 0.03
Rest of game 48 -0.114 50% 5.7 +0.088 30/35 0.03
Down Situation compare everyone →
1st down 27 -0.324 48% 5.4 +0.124 — 0.19
2nd down 23 +0.079 57% 5.8 +0.097 — 0.04
3rd down 18 +0.082 44% 6.2 -0.006 — 0.11
4th down 2 +0.191 50% -1.0 +0.223 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 6 -0.181 33% 3.2 +0.036 — -0.29
3rd & 4–6 9 +0.597 67% 10.1 +0.038 — -0.12
3rd & 7+ 3 -0.936 0% 0.7 -0.042 — -0.22
Field position Situation compare everyone →
Own 20 and in 9 +0.206 67% 6.0 +0.086 — -0.02
Own 50–21 34 -0.090 56% 6.8 +0.047 28/35 0.11
Opp 21–49 10 +0.176 50% 6.1 +0.119 — 0.08
Red zone (opp 20 in) 17 -0.329 29% 2.5 +0.106 — 0.01
Formation Style compare everyone →
Shotgun 48 +0.011 52% 5.8 +0.078 23/35 -0.00
Under center 22 -0.253 45% 5.1 +0.096 — -0.00
Tempo Style compare everyone →
Huddle 64 -0.046 53% 6.2 +0.082 27/35 -0.09
No huddle 6 -0.353 17% -0.8 +0.072 — -0.09
Yards to go Situation compare everyone →
1–3 to go 11 -0.366 36% 1.8 +0.120 — -0.07
4–6 to go 17 +0.479 53% 6.9 +0.112 — -0.02
7–10 to go 39 -0.213 51% 5.9 +0.094 34/35 -0.01
11+ to go 3 -0.287 67% 7.7 -0.020 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 63 +0.007 54% 6.5 +0.181 31/35 0.66
Sack 4 -1.365 0% -8.5 -1.716 — 0.21
Scramble 3 -0.014 33% 4.7 +0.471 — 0.27
Pass depth Passing compare everyone →
Behind the line 12 -0.209 42% 4.5 -0.194 — 0.19
Short (0–9) 29 +0.230 62% 5.3 +0.157 — 0.01
Intermediate (10–19) 17 -0.446 47% 7.3 +0.417 — 0.16
Deep (20+) 5 +0.774 60% 15.6 +0.438 — 0.18
Pass direction Passing compare everyone →
Left 16 +0.028 50% 4.8 +0.146 — 0.11
Middle 22 +0.180 68% 9.1 +0.327 — 0.10
Right 25 -0.159 44% 5.3 +0.140 — 0.08
Play action Scheme (FTN) compare everyone →
Play action 29 -0.226 45% 5.4 +0.110 — -0.03
No play action 41 +0.037 54% 5.7 +0.073 21/35 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 60 -0.057 52% 5.9 +0.090 28/35 0.06
Out of pocket 10 -0.163 40% 3.3 +0.047 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 29 -0.120 45% 5.5 +0.019 — -0.15
No blitz 41 -0.038 54% 5.6 +0.110 30/35 -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 7 -0.262 43% 0.3 -0.012 — —
4 rushers 34 +0.008 56% 6.7 +0.116 26/35 -0.27
5 rushers 21 -0.202 48% 5.7 +0.016 — -0.05
6+ rushers 8 +0.095 38% 5.0 +0.025 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 46 +0.038 52% 5.7 +0.076 20/35 0.13
7 in the box 18 -0.390 44% 5.3 +0.081 — 0.11
Stacked box (8+) 6 +0.032 50% 5.2 +0.143 — —
Screen Scheme (FTN) compare everyone →
Screen 9 -0.154 44% 5.4 -0.037 — -0.11
Not a screen 61 -0.060 51% 5.6 +0.092 29/35 -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 38 -0.260 53% 4.8 +0.085 33/35 0.02
No motion 32 +0.151 47% 6.4 +0.076 16/35 0.02
RPO Scheme (FTN) compare everyone →
RPO 2 -0.450 0% 1.5 -0.115 — —
Not an RPO 68 -0.061 51% 5.7 +0.085 28/35 —

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2026CHI 70-0.072 -5.150.0%5.56 +1.366.7%6.95.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.