Aidan O'Connell

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2025 LV1 1022102001 170 ✓ matches
2024 LV9 1542431,6128410 21301 not checked
2023 LV11 2133432,21812724 17111 not checked

Official scoring from play-by-play. Regular-season totals for 2025 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
11
qualifying bar 106
EPA/play
-0.617
not ranked · lg -0.056
Success rate
45.5%
not ranked · lg 41.1%
Yards/play
1.55
not ranked · lg 4.33
Explosive rate
0.0%
not ranked · lg 10.7%
Turnover rate
18.2%
not ranked · lg 0.7%
TD rate
9.1%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 5 -0.071 40% 2.6 -0.069 — 0.01
Away 6 -1.072 50% 0.7 -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 -2.121 0% 0.0 -0.075 — 0.32
Normal (6–8 days) 6 +0.021 50% 2.3 -0.052 — -0.14
Extra rest (9–12 days) 4 -1.197 50% 0.8 -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 6 +0.021 50% 2.3 -0.047 — 0.00
Outdoors 5 -1.382 40% 0.6 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 -2.121 0% 0.0 -0.060 — 0.08
40–59°F 0——— -0.086 — -0.04
60–79°F 4 -1.197 50% 0.8 -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 5 -1.382 40% 0.6 -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 5 -1.382 40% 0.6 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 2 -2.240 50% 0.5 -0.070 — 0.01
Trailing 1–8 3 -0.810 33% 0.7 -0.045 — 0.02
Tied 2 -0.074 50% 2.5 -0.050 — 0.10
Leading 1–8 4 +0.068 50% 2.2 -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -5.194 0% 0.0 -0.073 — 0.13
Win prob 20–80% 9 -0.143 56% 1.7 -0.047 — -0.05
Win prob over 80% 1 -0.299 0% 2.0 -0.071 — -0.09
Quarter Game state compare everyone →
Q1 1 -0.158 0% 2.0 -0.053 — 0.09
Q2 5 -0.875 60% 2.0 -0.037 — -0.04
Q3 3 +0.056 67% 1.0 -0.047 — 0.12
Q4 2 -1.210 0% 1.0 -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -2.121 0% 0.0 -0.024 — —
Rest of game 10 -0.466 50% 1.7 -0.058 — —
Down Situation compare everyone →
1st down 2 -2.240 50% 0.5 -0.085 — 0.02
2nd down 5 -0.071 40% 2.6 -0.055 — -0.03
3rd down 4 -0.488 50% 0.8 -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 -0.488 50% 0.8 +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.098 — 0.05
Own 50–21 4 -0.007 25% 2.0 -0.066 — -0.01
Opp 21–49 5 -1.315 60% 1.4 -0.054 — 0.07
Red zone (opp 20 in) 2 -0.090 50% 1.0 -0.016 — 0.06
Formation Style compare everyone →
Shotgun 1 -2.121 0% 0.0 -0.048 — 0.03
Under center 10 -0.466 50% 1.7 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 9 -0.789 44% 1.6 -0.067 — 0.03
No huddle 2 +0.160 50% 1.5 +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 10 -0.159 50% 1.7 +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 1 -5.194 0% 0.0 -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 0——— -0.027 — 0.04
Middle 6 +0.011 50% 1.8 -0.040 — 0.16
Right 3 +0.154 67% 2.0 -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 3 +0.154 67% 2.0 -0.050 — 0.11
Up the middle 6 +0.011 50% 1.8 -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 5 -0.642 20% 1.8 -0.050 — 0.13
7 in the box 3 -1.525 67% 1.3 -0.081 — -0.02
Stacked box (8+) 3 +0.334 67% 1.3 -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 -2.240 50% 0.5 -0.072 — -0.21
No motion 9 -0.256 44% 1.8 -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 11 -0.617 45% 1.5 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 3 -0.119 33% 1.7 -0.055 — -0.10
12 8 -0.804 50% 1.5 -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024LV 11-0.617 -6.845.5%1.55 0.0%72.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.