Dorian Thompson-Robinson

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2024 CLE6 61118440068 211220 not checked
2023 CLE7 60112440146 14650 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
14
qualifying bar 106
EPA/play
+0.238
not ranked · lg -0.056
Success rate
50.0%
not ranked · lg 41.1%
Yards/play
6.07
not ranked · lg 4.33
Explosive rate
28.6%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 6 +0.776 67% 9.3 -0.069 — 0.01
Away 8 -0.166 38% 3.6 -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 14 +0.238 50% 6.1 -0.052 — -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.047 — 0.00
Outdoors 14 +0.238 50% 6.1 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 8 -0.166 38% 3.6 -0.060 — 0.08
40–59°F 4 +0.148 50% 2.5 -0.086 — -0.04
60–79°F 2 +2.032 100% 23.0 -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 8 +0.478 62% 9.0 -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 6 -0.083 33% 2.2 -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 14 +0.238 50% 6.1 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 7 -0.027 43% 4.6 -0.070 — 0.01
Trailing 1–8 6 +0.390 50% 7.5 -0.045 — 0.02
Tied 1 +1.175 100% 8.0 -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 5 +0.325 60% 6.4 -0.073 — 0.13
Win prob 20–80% 9 +0.189 44% 5.9 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 5 -0.110 40% 1.4 -0.053 — 0.09
Q2 2 -0.059 50% 2.0 -0.037 — -0.04
Q3 4 +0.995 75% 13.0 -0.047 — 0.12
Q4 3 +0.005 33% 7.3 -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 14 +0.238 50% 6.1 -0.058 — —
Down Situation compare everyone →
1st down 5 -0.971 0% -1.6 -0.085 — 0.02
2nd down 8 +0.921 75% 11.4 -0.055 — -0.03
3rd down 1 +0.814 100% 2.0 -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.814 100% 2.0 +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 3 +0.044 33% 5.0 -0.098 — 0.05
Own 50–21 6 +0.358 50% 7.2 -0.066 — -0.01
Opp 21–49 3 +0.126 67% 4.3 -0.054 — 0.07
Red zone (opp 20 in) 2 +0.335 50% 7.0 -0.016 — 0.06
Formation Style compare everyone →
Shotgun 13 +0.367 54% 7.0 -0.048 — 0.03
Under center 1 -1.449 0% -6.0 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 14 +0.238 50% 6.1 -0.067 — 0.03
No huddle 0——— +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.337 50% 2.0 +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 11 +0.181 45% 6.1 -0.097 — -0.06
11+ to go 1 +0.658 100% 14.0 -0.172 — —
Run direction Running compare everyone →
Left 7 +0.241 57% 6.3 -0.027 — 0.04
Middle 0——— -0.040 — 0.16
Right 7 +0.234 43% 5.9 -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 10 +0.067 40% 4.7 +0.008 — -0.03
Off tackle 3 +1.002 100% 11.7 -0.051 — -0.00
Inside (guard) 1 -0.352 0% 3.0 -0.050 — 0.11
Up the middle 0——— -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 14 +0.238 50% 6.1 -0.050 — 0.13
7 in the box 0——— -0.081 — -0.02
Stacked box (8+) 0——— -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 +0.299 75% 4.5 -0.072 — -0.21
No motion 10 +0.213 40% 6.7 -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 14 +0.238 50% 6.1 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 11 +0.547 64% 7.7 -0.055 — -0.10
12 2 -0.977 0% 0.0 -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 1 -0.739 0% 0.0 +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024CLE 14+0.238 +3.350.0%6.07 28.6%42.9%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.