Chase Brown

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CIN5 712461 28241240 ✓ matches
2025 CIN17 2321,0196 88694375 ✓ matches
2024 CIN16 2299907 65543604 not checked
2023 CIN10 441790 15141561 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
71
qualifying bar 38
EPA/play
-0.138
26th of 40 · lg -0.084
Success rate
36.6%
24th of 40 · lg 40.3%
Yards/play
3.46
32nd of 40 · lg 4.03
Explosive rate
8.5%
21st of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
1.4%
34th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 25 -0.146 28% 2.6 -0.095 21/37 0.01
Away 46 -0.134 41% 3.9 -0.075 24/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 55 -0.159 38% 3.5 -0.113 23/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 20 -0.193 40% 4.0 -0.117 13/20 0.00
Outdoors 51 -0.117 35% 3.3 -0.071 27/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 22 -0.078 41% 3.2 -0.062 12/23 0.02
80°F+ 16 -0.066 31% 3.5 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 25 -0.146 28% 2.6 -0.070 22/27 0.07
10–14 mph 13 +0.066 54% 4.7 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 51 -0.117 35% 3.3 -0.061 26/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 3 +0.043 33% 0.7 -0.027 — 0.01
Trailing 1–8 14 -0.101 36% 3.4 -0.082 — 0.02
Tied 18 -0.090 44% 4.2 -0.125 — 0.10
Leading 1–8 13 -0.295 23% 2.5 -0.087 — 0.00
Leading 9+ 23 -0.134 39% 3.9 -0.076 7/7 -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +1.489 100% 1.0 +0.007 — 0.13
Win prob 20–80% 38 -0.174 34% 3.5 -0.095 29/40 -0.05
Win prob over 80% 32 -0.147 38% 3.5 -0.097 13/19 -0.09
Quarter Game state compare everyone →
Q1 17 -0.156 24% 3.2 -0.092 — 0.09
Q2 16 -0.017 44% 4.1 -0.076 — -0.04
Q3 21 -0.040 48% 4.1 -0.043 9/19 0.12
Q4 17 -0.357 29% 2.4 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 +0.113 50% 4.0 -0.111 — —
Rest of game 67 -0.153 36% 3.4 -0.083 29/40 —
Down Situation compare everyone →
1st down 41 -0.125 39% 3.5 -0.098 26/40 0.02
2nd down 26 -0.226 31% 3.3 -0.103 26/30 -0.03
3rd down 4 +0.297 50% 3.5 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +1.012 100% 2.5 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 2 -0.417 0% 4.5 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 4 +0.221 75% 6.5 -0.147 — 0.05
Own 50–21 30 -0.019 43% 3.9 -0.098 11/31 -0.01
Opp 21–49 26 -0.304 27% 2.9 -0.074 29/31 0.07
Red zone (opp 20 in) 11 -0.201 27% 2.5 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 24 -0.035 46% 3.7 -0.110 10/25 0.03
Under center 47 -0.191 32% 3.4 -0.072 29/40 0.03
Tempo Style compare everyone →
Huddle 71 -0.138 37% 3.5 -0.090 26/40 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 7 +0.033 43% 1.9 +0.049 — 0.12
4–6 to go 13 -0.051 38% 3.5 -0.101 — -0.02
7–10 to go 47 -0.145 38% 3.7 -0.117 26/40 -0.06
11+ to go 4 -0.645 0% 3.2 -0.199 — —
Run direction Running compare everyone →
Left 27 -0.189 37% 3.2 -0.047 26/30 0.04
Middle 24 -0.031 38% 3.8 -0.108 6/21 0.16
Right 20 -0.199 35% 3.5 -0.078 22/29 0.11
Run gap Running compare everyone →
Outside (end) 10 -0.308 40% 3.3 +0.009 — -0.03
Off tackle 12 -0.336 33% 1.9 -0.083 — -0.00
Inside (guard) 25 -0.079 36% 4.0 -0.098 13/26 0.11
Up the middle 24 -0.031 38% 3.8 -0.108 6/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 29 -0.052 45% 4.1 -0.065 21/31 0.13
7 in the box 30 -0.048 37% 3.6 -0.097 15/33 -0.02
Stacked box (8+) 12 -0.571 17% 1.6 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 50 -0.142 38% 3.2 -0.091 26/37 -0.21
No motion 21 -0.129 33% 4.1 -0.067 15/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 14 +0.027 57% 4.4 -0.066 — —
Not an RPO 57 -0.179 32% 3.2 -0.083 32/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CIN 71-0.138 -9.836.6%3.46 8.5%16.9%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.