Emanuel Wilson

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 SEA6 873032 85501 ✓ matches
2025 GB16 1254963 1715990 ✓ matches
2025 playoffs GB1 130 0000
2024 GB17 1035024 1411481 not checked
2024 playoffs GB1 360 31230
2023 GB5 14850 54230 not checked
2023 playoffs GB2 12360 11110

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
87
qualifying bar 38
EPA/play
-0.192
32nd of 40 · lg -0.084
Success rate
35.6%
28th of 40 · lg 40.3%
Yards/play
3.48
31st of 40 · lg 4.03
Explosive rate
6.9%
26th of 40 · lg 9.3%
Turnover rate
1.1%
32nd of 40 · lg 0.7%
TD rate
2.3%
25th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 43 -0.233 28% 3.4 -0.095 29/37 0.01
Away 44 -0.152 43% 3.6 -0.075 27/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 14 +0.037 43% 3.7 +0.040 — 0.32
Normal (6–8 days) 50 -0.228 30% 3.1 -0.113 31/40 -0.14
Extra rest (9–12 days) 21 -0.186 48% 4.4 -0.035 3/3 -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 21 -0.186 48% 4.4 -0.117 12/20 0.00
Outdoors 66 -0.194 32% 3.2 -0.071 30/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 32 -0.156 31% 3.1 -0.062 17/23 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 23 -0.073 30% 3.7 -0.070 13/27 0.07
10–14 mph 9 -0.369 33% 1.6 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 66 -0.194 32% 3.2 -0.061 28/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 6 +0.068 33% 4.5 -0.027 — 0.01
Trailing 1–8 29 -0.207 31% 2.9 -0.082 16/20 0.02
Tied 17 -0.344 41% 3.2 -0.125 — 0.10
Leading 1–8 10 -0.742 20% 2.6 -0.087 — 0.00
Leading 9+ 25 +0.087 44% 4.4 -0.076 3/7 -0.13
Win probability Game state compare everyone →
Win prob under 20% 6 +0.068 33% 4.5 +0.007 — 0.13
Win prob 20–80% 54 -0.334 33% 3.0 -0.095 37/40 -0.05
Win prob over 80% 27 +0.034 41% 4.2 -0.097 7/19 -0.09
Quarter Game state compare everyone →
Q1 17 -0.197 35% 3.2 -0.092 — 0.09
Q2 27 -0.320 41% 3.1 -0.076 14/14 -0.04
Q3 21 -0.096 29% 3.7 -0.043 13/19 0.12
Q4 20 -0.122 35% 4.0 -0.118 13/15 -0.02
OT 2 -0.129 50% 3.5 -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 7 -0.792 29% 2.1 -0.111 — —
Rest of game 80 -0.139 36% 3.6 -0.083 25/40 —
Down Situation compare everyone →
1st down 53 -0.207 32% 3.2 -0.098 33/40 0.02
2nd down 26 -0.052 42% 4.2 -0.103 14/30 -0.03
3rd down 7 +0.071 43% 3.6 +0.035 — -0.14
4th down 1 -4.878 0% -1.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 -0.244 40% 2.2 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 2 +0.859 50% 7.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 10 -0.799 30% 2.8 -0.147 — 0.05
Own 50–21 33 -0.025 39% 4.5 -0.098 12/31 -0.01
Opp 21–49 29 -0.009 38% 3.6 -0.074 15/31 0.07
Red zone (opp 20 in) 15 -0.509 27% 1.5 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 20 +0.096 35% 4.0 -0.110 5/25 0.03
Under center 67 -0.278 36% 3.3 -0.072 33/40 0.03
Tempo Style compare everyone →
Huddle 86 -0.190 36% 3.5 -0.090 31/40 0.03
No huddle 1 -0.355 0% 3.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 15 -0.318 60% 2.8 +0.049 — 0.12
4–6 to go 12 -0.204 25% 2.8 -0.101 — -0.02
7–10 to go 56 -0.182 30% 3.6 -0.117 30/40 -0.06
11+ to go 4 +0.178 50% 6.8 -0.199 — —
Run direction Running compare everyone →
Left 27 +0.039 44% 4.3 -0.047 12/30 0.04
Middle 25 -0.371 28% 3.1 -0.108 20/21 0.16
Right 35 -0.242 34% 3.1 -0.078 24/29 0.11
Run gap Running compare everyone →
Outside (end) 19 -0.364 37% 3.2 +0.009 — -0.03
Off tackle 16 -0.069 38% 4.4 -0.083 — -0.00
Inside (guard) 27 +0.022 41% 3.5 -0.098 7/26 0.11
Up the middle 25 -0.371 28% 3.1 -0.108 20/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 27 +0.191 52% 4.7 -0.065 3/31 0.13
7 in the box 55 -0.275 29% 3.1 -0.097 30/33 -0.02
Stacked box (8+) 5 -1.347 20% 1.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 45 -0.189 36% 3.6 -0.091 29/37 -0.21
No motion 42 -0.196 36% 3.3 -0.067 17/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 8 +0.311 50% 5.4 -0.066 — —
Not an RPO 79 -0.243 34% 3.3 -0.083 35/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026SEA 87-0.192 -16.735.6%3.48 6.9%20.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.