Sam LaPorta

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 DET5 000 37273163 1 differ (Targets 37 vs 38)
2025 DET9 000 49404893 ✓ matches
2024 DET16 000 83607267 not checked
2024 playoffs DET1 000 76511
2023 DET17 140 1208688910 not checked
2023 playoffs DET3 000 27211761

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
+0.133
not ranked · lg -0.081
Success rate
100.0%
not ranked · lg 39.5%
Yards/play
4.00
not ranked · lg 4.14
Explosive rate
0.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.073 — 0.01
Away 1 +0.133 100% 4.0 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.042 — 0.32
Normal (6–8 days) 1 +0.133 100% 4.0 -0.086 — -0.14
Extra rest (9–12 days) 0——— -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.092 — 0.00
Outdoors 1 +0.133 100% 4.0 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +0.133 100% 4.0 -0.095 — 0.08
40–59°F 0——— -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.065 — 0.07
10–14 mph 1 +0.133 100% 4.0 -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.133 100% 4.0 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.050 — 0.01
Trailing 1–8 1 +0.133 100% 4.0 -0.081 — 0.02
Tied 0——— -0.076 — 0.10
Leading 1–8 0——— -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.068 — 0.13
Win prob 20–80% 1 +0.133 100% 4.0 -0.074 — -0.05
Win prob over 80% 0——— -0.105 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.067 — 0.09
Q2 1 +0.133 100% 4.0 -0.062 — -0.04
Q3 0——— -0.078 — 0.12
Q4 0——— -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +0.133 100% 4.0 -0.081 — —
Rest of game 0——— -0.081 — —
Down Situation compare everyone →
1st down 1 +0.133 100% 4.0 -0.110 — 0.02
2nd down 0——— -0.075 — -0.03
3rd down 0——— -0.055 — -0.14
4th down 0——— +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.178 — 0.05
Own 50–21 0——— -0.096 — -0.01
Opp 21–49 1 +0.133 100% 4.0 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.001 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.080 — 0.03
Under center 1 +0.133 100% 4.0 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 1 +0.133 100% 4.0 -0.089 — 0.03
No huddle 0——— +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.056 — 0.12
4–6 to go 0——— -0.030 — -0.02
7–10 to go 1 +0.133 100% 4.0 -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 0——— -0.060 — 0.04
Middle 0——— -0.065 — 0.16
Right 1 +0.133 100% 4.0 -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— -0.014 — -0.03
Off tackle 0——— -0.109 — -0.00
Inside (guard) 1 +0.133 100% 4.0 -0.057 — 0.11
Up the middle 0——— -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.064 — 0.13
7 in the box 1 +0.133 100% 4.0 -0.086 — -0.02
Stacked box (8+) 0——— -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.133 100% 4.0 -0.087 — -0.21
No motion 0——— -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 1 +0.133 100% 4.0 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.062 — -0.10
12 0——— -0.123 — 0.07
21 0——— -0.037 — 0.09
13 1 +0.133 100% 4.0 -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023DET 1+0.133 +0.1100.0%4.00 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.