Rashee Rice

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 KC3 000 17131901 1 differ (Targets 17 vs 16)
2025 KC8 5201 78535715 ✓ matches
2024 KC3 110 29242882 not checked
2023 KC16 1-30 102799387 not checked
2023 playoffs KC4 250 33262621

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
+0.373
not ranked · lg -0.046
Success rate
80.0%
not ranked · lg 41.5%
Yards/play
4.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
20.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 +0.532 100% 6.0 -0.061 — 0.01
Away 3 +0.266 67% 2.7 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 -0.444 0% 2.0 -0.045 — 0.32
Normal (6–8 days) 4 +0.577 100% 4.5 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -0.444 0% 2.0 -0.077 — 0.00
Outdoors 4 +0.577 100% 4.5 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 4 +0.577 100% 4.5 +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 4 +0.577 100% 4.5 -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 4 +0.577 100% 4.5 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 2 +0.621 100% 3.0 -0.053 — 0.02
Tied 3 +0.207 67% 4.7 -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 5 +0.373 80% 4.0 -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 2 -0.067 50% 2.5 -0.046 — 0.09
Q2 2 +0.916 100% 5.0 -0.018 — -0.04
Q3 1 +0.165 100% 5.0 -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 5 +0.373 80% 4.0 -0.046 — —
Down Situation compare everyone →
1st down 3 +0.665 100% 5.0 -0.069 — 0.02
2nd down 2 -0.067 50% 2.5 -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 1 +0.165 100% 5.0 -0.109 — 0.05
Own 50–21 0——— -0.058 — -0.01
Opp 21–49 1 +0.310 100% 3.0 -0.028 — 0.07
Red zone (opp 20 in) 3 +0.462 67% 4.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 5 +0.373 80% 4.0 -0.051 — 0.03
Under center 0——— -0.043 — 0.03
Tempo Style compare everyone →
Huddle 5 +0.373 80% 4.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.621 100% 3.0 +0.088 — 0.12
4–6 to go 1 -0.444 0% 2.0 -0.005 — -0.02
7–10 to go 2 +0.532 100% 6.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 3 +0.010 67% 3.3 -0.043 — 0.04
Middle 1 +0.899 100% 7.0 -0.042 — 0.16
Right 1 +0.932 100% 3.0 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.010 67% 3.3 +0.044 — -0.03
Off tackle 1 +0.932 100% 3.0 -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 1 +0.899 100% 7.0 -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.605 100% 5.0 -0.034 — 0.13
7 in the box 3 +0.218 67% 3.3 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.238 100% 4.0 -0.040 — -0.21
No motion 3 +0.462 67% 4.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 5 +0.373 80% 4.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 3 +0.255 67% 4.0 -0.028 — -0.10
12 1 +0.165 100% 5.0 -0.063 — 0.07
21 1 +0.932 100% 3.0 -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025KC 5+0.373 +1.980.0%4.00 0.0%40.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.