Will Levis

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2024 TEN12 1903012,091131241 451830 not checked
2023 TEN9 1492551,8088428 25571 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
23
qualifying bar 106
EPA/play
-0.911
not ranked · lg -0.056
Success rate
43.5%
not ranked · lg 41.1%
Yards/play
2.00
not ranked · lg 4.33
Explosive rate
8.7%
not ranked · lg 10.7%
Turnover rate
13.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 13 -1.231 38% 0.9 -0.069 — 0.01
Away 10 -0.495 50% 3.4 -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 22 -0.995 41% 1.4 -0.052 42/42 -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 6 -0.661 50% 3.3 -0.047 — 0.00
Outdoors 17 -0.999 41% 1.5 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 3 -3.838 0% 0.0 -0.060 — 0.08
40–59°F 5 -1.009 40% 0.0 -0.086 — -0.04
60–79°F 6 -0.239 33% 3.5 -0.048 — 0.02
80°F+ 3 +0.336 100% 1.7 -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 11 -0.238 45% 2.2 -0.062 — 0.07
10–14 mph 6 -2.394 33% 0.3 -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 17 -0.999 41% 1.5 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 8 -2.013 12% -0.4 -0.070 — 0.01
Trailing 1–8 5 +0.639 80% 4.8 -0.045 — 0.02
Tied 4 +0.143 50% 2.2 -0.050 — 0.10
Leading 1–8 5 -1.911 40% 0.2 -0.068 — 0.00
Leading 9+ 1 +0.934 100% 15.0 -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 9 -1.757 22% -0.1 -0.073 — 0.13
Win prob 20–80% 11 -0.267 55% 2.9 -0.047 — -0.05
Win prob over 80% 3 -0.735 67% 5.0 -0.071 — -0.09
Quarter Game state compare everyone →
Q1 6 +0.331 50% 3.8 -0.053 — 0.09
Q2 4 -1.892 50% 3.8 -0.037 — -0.04
Q3 9 -0.580 33% 0.3 -0.047 — 0.12
Q4 4 -2.540 50% 1.2 -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 23 -0.911 43% 2.0 -0.058 42/42 —
Down Situation compare everyone →
1st down 4 -1.348 25% 4.0 -0.085 — 0.02
2nd down 6 -1.626 17% 2.5 -0.055 — -0.03
3rd down 13 -0.447 62% 1.2 -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 10 +0.025 80% 1.7 +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 3 -2.017 0% -0.7 -0.181 — —
Field position Situation compare everyone →
Own 20 and in 2 -0.333 0% 0.5 -0.098 — 0.05
Own 50–21 8 -1.353 50% 2.1 -0.066 — -0.01
Opp 21–49 8 -0.934 50% 3.0 -0.054 — 0.07
Red zone (opp 20 in) 5 -0.399 40% 0.8 -0.016 — 0.06
Formation Style compare everyone →
Shotgun 12 -0.967 33% 2.7 -0.048 — 0.03
Under center 11 -0.851 55% 1.3 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 20 -1.002 40% 2.1 -0.067 42/42 0.03
No huddle 3 -0.303 67% 1.0 +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 11 +0.017 73% 1.7 +0.077 — 0.12
4–6 to go 1 -9.446 0% 0.0 -0.011 — -0.02
7–10 to go 8 -0.878 25% 3.5 -0.097 — -0.06
11+ to go 3 -1.559 0% -0.3 -0.172 — —
Run direction Running compare everyone →
Left 8 -0.436 38% 2.6 -0.027 — 0.04
Middle 9 -0.043 67% 2.4 -0.040 — 0.16
Right 1 +0.827 100% 3.0 -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.499 67% 3.0 +0.008 — -0.03
Off tackle 4 -0.788 25% 3.2 -0.051 — -0.00
Inside (guard) 2 -0.503 50% 1.0 -0.050 — 0.11
Up the middle 9 -0.043 67% 2.4 -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 13 -1.264 46% 3.0 -0.050 — 0.13
7 in the box 6 -0.782 33% 0.5 -0.081 — -0.02
Stacked box (8+) 4 +0.043 50% 1.0 -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 8 -1.362 50% 4.5 -0.072 — -0.21
No motion 15 -0.671 40% 0.7 -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 23 -0.911 43% 2.0 -0.058 42/42 —
Offensive personnel Scheme (NGS) compare everyone →
11 12 -1.637 42% 2.5 -0.055 — -0.10
12 4 -0.076 25% 2.2 -0.057 — 0.07
21 1 -2.421 0% -2.0 -0.086 — 0.09
13 5 +0.119 60% 1.2 -0.102 — -0.10
22 1 +0.827 100% 3.0 -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024TEN 23-0.911 -21.043.5%2.00 8.7%47.8%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.