Joe Milton III

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2025 DAL4 1524183120 5500 ✓ matches
2024 NE1 2229241100 10161 not checked

Official scoring from play-by-play. Regular-season totals for 2025 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
2
qualifying bar 106
EPA/play
+1.566
not ranked · lg -0.046
Success rate
50.0%
not ranked · lg 41.5%
Yards/play
14.00
not ranked · lg 4.28
Explosive rate
50.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.061 — 0.01
Away 2 +1.566 50% 14.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 0——— -0.049 — -0.14
Extra rest (9–12 days) 2 +1.566 50% 14.0 -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.077 — 0.00
Outdoors 2 +1.566 50% 14.0 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 2 +1.566 50% 14.0 -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +1.566 50% 14.0 -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +1.566 50% 14.0 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 2 +1.566 50% 14.0 -0.057 — 0.01
Trailing 1–8 0——— -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 2 +1.566 50% 14.0 -0.035 — 0.13
Win prob 20–80% 0——— -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 1 +3.691 100% 23.0 -0.037 — 0.12
Q4 1 -0.559 0% 5.0 -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.559 0% 5.0 -0.055 — —
Rest of game 1 +3.691 100% 23.0 -0.046 — —
Down Situation compare everyone →
1st down 1 -0.559 0% 5.0 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 1 +3.691 100% 23.0 +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 1 -0.559 0% 5.0 -0.058 — -0.01
Opp 21–49 1 +3.691 100% 23.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 1 +3.691 100% 23.0 -0.051 — 0.03
Under center 1 -0.559 0% 5.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 2 +1.566 50% 14.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +3.691 100% 23.0 +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 1 -0.559 0% 5.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 +3.691 100% 23.0 -0.043 — 0.04
Middle 1 -0.559 0% 5.0 -0.042 — 0.16
Right 0——— -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +3.691 100% 23.0 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 1 -0.559 0% 5.0 -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +1.566 50% 14.0 -0.034 — 0.13
7 in the box 0——— -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +3.691 100% 23.0 -0.040 — -0.21
No motion 1 -0.559 0% 5.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 2 +1.566 50% 14.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.028 — -0.10
12 1 -0.559 0% 5.0 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 1 +3.691 100% 23.0 -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025DAL 2+1.566 +3.150.0%14.00 50.0%50.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.