Kyle Williams

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 NE5 000 1161471 ✓ matches
2025 NE13 230 21102093 ✓ matches
2025 playoffs NE3 000 62140

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 106
EPA/play
-0.312
not ranked · lg -0.046
Success rate
50.0%
not ranked · lg 41.5%
Yards/play
1.50
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 -0.312 50% 1.5 -0.061 — 0.01
Away 0——— -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 2 -0.312 50% 1.5 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.077 — 0.00
Outdoors 2 -0.312 50% 1.5 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +0.019 100% 5.0 -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 1 -0.644 0% -2.0 -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.312 50% 1.5 -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 2 -0.312 50% 1.5 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 0——— -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 2 -0.312 50% 1.5 -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 1 +0.019 100% 5.0 -0.040 — -0.05
Win prob over 80% 1 -0.644 0% -2.0 -0.068 — -0.09
Quarter Game state compare everyone →
Q1 1 +0.019 100% 5.0 -0.046 — 0.09
Q2 1 -0.644 0% -2.0 -0.018 — -0.04
Q3 0——— -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 2 -0.312 50% 1.5 -0.046 — —
Down Situation compare everyone →
1st down 2 -0.312 50% 1.5 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 1 +0.019 100% 5.0 -0.058 — -0.01
Opp 21–49 1 -0.644 0% -2.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.051 — 0.03
Under center 2 -0.312 50% 1.5 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 2 -0.312 50% 1.5 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 1 +0.019 100% 5.0 -0.090 — -0.06
11+ to go 1 -0.644 0% -2.0 -0.165 — —
Run direction Running compare everyone →
Left 0——— -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 2 -0.312 50% 1.5 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.312 50% 1.5 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 -0.312 50% 1.5 -0.034 — 0.13
7 in the box 0——— -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.040 — -0.21
No motion 2 -0.312 50% 1.5 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 2 -0.312 50% 1.5 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 2 -0.312 50% 1.5 -0.028 — -0.10
12 0——— -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025NE 2-0.312 -0.650.0%1.50 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.