Riley Leonard

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2025 IND5 3967415232 6272 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
2
qualifying bar 106
EPA/play
-0.038
not ranked · lg -0.046
Success rate
50.0%
not ranked · lg 41.5%
Yards/play
1.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
50.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -0.582 0% 1.0 -0.061 — 0.01
Away 1 +0.506 100% 1.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 2 -0.038 50% 1.0 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 -0.038 50% 1.0 -0.077 — 0.00
Outdoors 0——— -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 1 +0.506 100% 1.0 -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 1 -0.582 0% 1.0 -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 1 +0.506 100% 1.0 -0.040 — -0.05
Win prob over 80% 1 -0.582 0% 1.0 -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 1 +0.506 100% 1.0 -0.037 — 0.12
Q4 1 -0.582 0% 1.0 -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 2 -0.038 50% 1.0 -0.046 — —
Down Situation compare everyone →
1st down 1 +0.506 100% 1.0 -0.069 — 0.02
2nd down 1 -0.582 0% 1.0 -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 1 -0.582 0% 1.0 -0.058 — -0.01
Opp 21–49 0——— -0.028 — 0.07
Red zone (opp 20 in) 1 +0.506 100% 1.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 2 -0.038 50% 1.0 -0.051 — 0.03
Under center 0——— -0.043 — 0.03
Tempo Style compare everyone →
Huddle 1 -0.582 0% 1.0 -0.050 — 0.03
No huddle 1 +0.506 100% 1.0 -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.506 100% 1.0 +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 1 -0.582 0% 1.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 -0.582 0% 1.0 -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 1 +0.506 100% 1.0 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +0.506 100% 1.0 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 1 -0.582 0% 1.0 -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.582 0% 1.0 -0.034 — 0.13
7 in the box 1 +0.506 100% 1.0 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.040 — -0.21
No motion 2 -0.038 50% 1.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 2 -0.038 50% 1.0 -0.064 — —
Not an RPO 0——— -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 -0.582 0% 1.0 -0.028 — -0.10
12 1 +0.506 100% 1.0 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025IND 2-0.038 -0.150.0%1.00 0.0%50.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.