Omarion Hampton

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LAC6 802893 109560 ✓ matches
2025 LAC9 1245454 35321921 ✓ matches
2025 playoffs LAC1 1-10 0000

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
80
qualifying bar 38
EPA/play
-0.267
36th of 40 · lg -0.084
Success rate
33.8%
31st of 40 · lg 40.3%
Yards/play
3.61
28th of 40 · lg 4.03
Explosive rate
8.8%
18th of 40 · lg 9.3%
Turnover rate
2.5%
40th of 40 · lg 0.7%
TD rate
3.8%
18th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 49 -0.443 31% 3.5 -0.095 37/37 0.01
Away 31 +0.012 39% 3.8 -0.075 13/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 68 -0.246 32% 3.6 -0.113 32/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 49 -0.443 31% 3.5 -0.117 20/20 0.00
Outdoors 31 +0.012 39% 3.8 -0.071 12/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 24 +0.122 50% 4.2 -0.062 4/23 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 9 +0.373 56% 5.0 -0.070 — 0.07
10–14 mph 15 -0.028 47% 3.7 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 31 +0.012 39% 3.8 -0.061 13/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 11 +0.059 27% 2.9 -0.027 — 0.01
Trailing 1–8 39 -0.268 38% 4.1 -0.082 19/20 0.02
Tied 22 -0.471 36% 3.1 -0.125 17/17 0.10
Leading 1–8 7 -0.120 14% 3.7 -0.087 — 0.00
Leading 9+ 1 -0.321 0% 1.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 10 +0.112 30% 3.0 +0.007 — 0.13
Win prob 20–80% 68 -0.323 35% 3.7 -0.095 36/40 -0.05
Win prob over 80% 2 -0.231 0% 3.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 22 -0.140 32% 3.2 -0.092 16/22 0.09
Q2 22 -0.272 41% 4.5 -0.076 12/14 -0.04
Q3 23 -0.222 30% 3.0 -0.043 19/19 0.12
Q4 13 -0.550 31% 3.7 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 3 +0.103 33% 9.7 -0.111 — —
Rest of game 77 -0.281 34% 3.4 -0.083 37/40 —
Down Situation compare everyone →
1st down 54 -0.295 30% 3.6 -0.098 38/40 0.02
2nd down 20 -0.345 40% 3.8 -0.103 30/30 -0.03
3rd down 6 +0.246 50% 3.3 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.877 75% 4.0 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 2 -1.018 0% 2.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 20 -0.325 20% 3.2 -0.147 1/1 0.05
Own 50–21 28 -0.201 32% 4.4 -0.098 22/31 -0.01
Opp 21–49 18 -0.805 33% 2.7 -0.074 — 0.07
Red zone (opp 20 in) 14 +0.377 57% 3.7 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 36 -0.493 31% 3.6 -0.110 25/25 0.03
Under center 44 -0.081 36% 3.6 -0.072 23/40 0.03
Tempo Style compare everyone →
Huddle 80 -0.267 34% 3.6 -0.090 36/40 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 13 +0.312 69% 3.8 +0.049 — 0.12
4–6 to go 5 +0.126 60% 4.6 -0.101 — -0.02
7–10 to go 59 -0.412 25% 3.6 -0.117 39/40 -0.06
11+ to go 3 -0.573 0% 1.3 -0.199 — —
Run direction Running compare everyone →
Left 22 -0.203 36% 3.0 -0.047 27/30 0.04
Middle 35 -0.405 26% 3.5 -0.108 21/21 0.16
Right 23 -0.117 43% 4.3 -0.078 16/29 0.11
Run gap Running compare everyone →
Outside (end) 16 -0.367 44% 3.8 +0.009 — -0.03
Off tackle 12 -0.270 8% 2.8 -0.083 — -0.00
Inside (guard) 17 +0.116 59% 4.4 -0.098 — 0.11
Up the middle 35 -0.405 26% 3.5 -0.108 21/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 34 -0.467 38% 3.6 -0.065 31/31 0.13
7 in the box 33 -0.059 36% 3.9 -0.097 16/33 -0.02
Stacked box (8+) 6 -0.157 33% 3.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 59 -0.348 34% 3.6 -0.091 35/37 -0.21
No motion 14 +0.123 50% 4.3 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 2 -0.791 50% 3.5 -0.066 — —
Not an RPO 71 -0.242 37% 3.7 -0.083 34/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026LAC 80-0.267 -21.333.8%3.61 8.8%22.5%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.