Matthew Golden

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 GB6 160 57305013 ✓ matches
2025 GB14 10490 44293610 ✓ matches
2025 playoffs GB1 000 54841

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
57
qualifying bar 11
EPA/play
+0.247
79th of 192 · lg +0.194
Success rate
45.6%
128th of 192 · lg 49.6%
Yards/play
8.79
52nd of 192 · lg 7.35
Explosive rate
15.8%
34th of 192 · lg 9.0%
Catch rate
52.6%
167th of 192 · lg 67.2%
Air yards/att
14.3
22nd of 192 · lg 8.0
Turnover rate
3.5%
132nd of 192 · lg 2.6%
TD rate
5.3%
79th of 192 · lg 4.8%

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 32 +0.427 47% 10.2 +0.199 28/84 -0.02
Away 25 +0.016 44% 7.0 +0.194 56/83 -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 12 +0.385 42% 8.3 +0.273 4/4 0.19
Normal (6–8 days) 26 +0.397 50% 11.0 +0.181 39/144 -0.01
Extra rest (9–12 days) 7 -0.236 43% 3.0 +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 12 +0.063 42% 7.9 +0.224 30/43 0.05
Outdoors 45 +0.296 47% 9.0 +0.182 52/136 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 18 +0.328 44% 8.8 +0.210 22/55 -0.02
80°F+ 7 -0.236 43% 3.0 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 25 +0.170 44% 7.2 +0.215 33/57 -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 39 +0.308 46% 8.9 +0.190 46/115 0.03
Rain or snow 6 +0.216 50% 9.7 +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 14 +0.474 57% 8.5 +0.194 8/21 -0.01
Trailing 1–8 1 -1.059 0% 0.0 +0.179 — 0.07
Tied 13 +0.635 46% 9.1 +0.213 3/19 0.02
Leading 1–8 11 -0.517 36% 6.5 +0.159 — -0.03
Leading 9+ 18 +0.329 44% 10.7 +0.278 2/3 -0.05
Win probability Game state compare everyone →
Win prob under 20% 11 +0.461 55% 9.0 +0.185 — -0.05
Win prob 20–80% 22 +0.571 50% 8.4 +0.191 27/130 -0.02
Win prob over 80% 24 -0.149 38% 9.1 +0.226 5/7 0.09
Quarter Game state compare everyone →
Q1 11 +0.211 45% 9.6 +0.150 — 0.04
Q2 11 +0.143 27% 3.6 +0.189 — -0.01
Q3 14 +0.151 57% 7.9 +0.189 11/15 -0.01
Q4 20 +0.472 50% 11.6 +0.229 13/31 -0.03
OT 1 -1.384 0% 14.0 +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 9 +0.157 44% 6.3 +0.133 — 0.10
Rest of game 48 +0.264 46% 9.2 +0.206 71/155 0.10
Down Situation compare everyone →
1st down 14 +0.013 36% 10.4 +0.229 46/56 0.00
2nd down 20 +0.433 60% 10.1 +0.185 17/47 0.02
3rd down 22 +0.058 36% 6.9 +0.138 23/38 -0.02
4th down 1 +3.927 100% 2.0 +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 +0.187 60% 6.6 +0.162 — —
3rd & 4–6 7 +0.290 43% 6.0 +0.255 — -0.27
3rd & 7+ 10 -0.168 20% 7.7 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 6 +1.341 67% 19.3 +0.142 — -0.04
Own 50–21 21 +0.226 52% 9.1 +0.169 44/84 0.04
Opp 21–49 19 -0.352 26% 6.8 +0.226 40/41 0.06
Red zone (opp 20 in) 11 +0.723 55% 5.9 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 47 +0.118 40% 7.1 +0.177 91/156 -0.02
Under center 10 +0.850 70% 16.9 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 48 +0.254 46% 8.9 +0.196 77/171 -0.00
No huddle 9 +0.208 44% 8.4 +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 6 +0.810 67% 5.8 +0.228 — 0.05
4–6 to go 10 +0.170 40% 4.9 +0.269 — 0.02
7–10 to go 27 +0.373 48% 10.2 +0.204 40/113 0.03
11+ to go 14 -0.184 36% 10.1 +0.072 2/3 -0.07
Pass depth Passing compare everyone →
Behind the line 3 +0.503 67% 8.3 -0.214 — 0.15
Short (0–9) 23 +0.315 52% 6.7 +0.173 29/90 0.09
Intermediate (10–19) 16 -0.069 44% 8.0 +0.428 24/26 0.07
Deep (20+) 15 +0.427 33% 12.9 +0.462 3/5 0.01
Pass direction Passing compare everyone →
Left 22 -0.217 36% 7.0 +0.141 57/64 0.04
Middle 10 +0.888 60% 13.8 +0.330 — -0.02
Right 25 +0.398 48% 8.4 +0.173 19/71 0.03
Play action Scheme (FTN) compare everyone →
Play action 3 +2.111 100% 33.0 +0.279 — -0.03
No play action 41 +0.153 44% 7.3 +0.186 72/131 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 41 +0.285 46% 9.1 +0.207 63/146 -0.05
Out of pocket 3 +0.301 67% 8.3 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 15 -0.674 27% 4.7 +0.184 23/25 0.08
No blitz 29 +0.783 59% 11.3 +0.217 8/124 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 29 +0.783 59% 11.3 +0.215 5/114 0.12
5 rushers 12 -0.624 33% 4.8 +0.203 10/10 0.15
6+ rushers 3 -0.874 0% 4.0 +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 24 +0.352 46% 8.3 +0.182 43/112 -0.04
7 in the box 14 -0.115 50% 7.4 +0.239 17/18 -0.05
Stacked box (8+) 6 +0.960 50% 15.5 +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 2 +0.019 50% 6.5 -0.098 — 0.50
Not a screen 42 +0.299 48% 9.1 +0.239 70/149 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 26 +0.441 50% 11.2 +0.240 35/92 0.10
No motion 18 +0.063 44% 5.9 +0.166 42/57 0.10
RPO Scheme (FTN) compare everyone →
RPO 1 +0.518 100% 6.0 -0.103 — —
Not an RPO 43 +0.281 47% 9.1 +0.214 68/163 —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026GB 57+0.247 +14.145.6%8.79 52.6%14.35.7

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.