Jaxson Dart

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 NYG2 2634250302 11540 ✓ matches
2025 NYG14 2163392,27215535 864879 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
6
qualifying bar 44
EPA/play
+1.056
not ranked · lg -0.078
Success rate
100.0%
not ranked · lg 40.6%
Yards/play
8.17
not ranked · lg 4.07
Explosive rate
33.3%
not ranked · lg 9.4%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 6 +1.056 100% 8.2 -0.104 — 0.01
Away 0——— -0.052 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.007 — 0.32
Normal (6–8 days) 0——— -0.095 — -0.14
Extra rest (9–12 days) 0——— -0.043 — -0.03
Off a bye (13+ days) 0——— -0.099 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.109 — 0.00
Outdoors 6 +1.056 100% 8.2 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 6 +1.056 100% 8.2 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 6 +1.056 100% 8.2 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 6 +1.056 100% 8.2 -0.055 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.037 — 0.01
Trailing 1–8 0——— -0.078 — 0.02
Tied 3 +1.433 100% 13.0 -0.094 — 0.10
Leading 1–8 3 +0.678 100% 3.3 -0.093 — 0.00
Leading 9+ 0——— -0.066 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.011 — 0.13
Win prob 20–80% 3 +1.433 100% 13.0 -0.085 — -0.05
Win prob over 80% 3 +0.678 100% 3.3 -0.089 — -0.09
Quarter Game state compare everyone →
Q1 2 +1.642 100% 11.5 -0.074 — 0.09
Q2 1 +1.016 100% 16.0 -0.073 — -0.04
Q3 0——— -0.058 — 0.12
Q4 3 +0.678 100% 3.3 -0.103 — -0.02
OT 0——— -0.152 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.110 — —
Rest of game 6 +1.056 100% 8.2 -0.076 — —
Down Situation compare everyone →
1st down 2 +1.025 100% 8.5 -0.087 — 0.02
2nd down 2 +1.694 100% 14.5 -0.110 — -0.03
3rd down 2 +0.447 100% 1.5 +0.038 — -0.14
4th down 0——— +0.063 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +0.447 100% 1.5 +0.067 — —
3rd & 4–6 0——— +0.009 — —
3rd & 7+ 0——— -0.082 — —
Field position Situation compare everyone →
Own 20 and in 1 +1.016 100% 16.0 -0.150 — 0.05
Own 50–21 4 +1.071 100% 8.0 -0.089 — -0.01
Opp 21–49 1 +1.035 100% 1.0 -0.067 — 0.07
Red zone (opp 20 in) 0——— -0.035 — 0.06
Formation Style compare everyone →
Shotgun 2 +1.694 100% 14.5 -0.099 — 0.03
Under center 4 +0.736 100% 5.0 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 6 +1.056 100% 8.2 -0.084 — 0.03
No huddle 0——— +0.075 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.447 100% 1.5 +0.035 — 0.12
4–6 to go 0——— -0.060 — -0.02
7–10 to go 4 +1.360 100% 11.5 -0.112 — -0.06
11+ to go 0——— -0.192 — —
Run direction Running compare everyone →
Left 3 +1.463 100% 13.3 -0.030 — 0.04
Middle 1 +0.403 100% 1.0 -0.100 — 0.16
Right 2 +0.771 100% 4.0 -0.082 — 0.11
Run gap Running compare everyone →
Outside (end) 4 +1.360 100% 11.5 +0.010 — -0.03
Off tackle 0——— -0.061 — -0.00
Inside (guard) 1 +0.492 100% 2.0 -0.099 — 0.11
Up the middle 1 +0.403 100% 1.0 -0.100 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +1.694 100% 14.5 -0.071 — 0.13
7 in the box 4 +0.736 100% 5.0 -0.088 — -0.02
Stacked box (8+) 0——— -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 6 +1.056 100% 8.2 -0.093 — -0.21
No motion 0——— -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.054 — —
Not an RPO 6 +1.056 100% 8.2 -0.081 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026NYG 6+1.056 +6.3100.0%8.17 33.3%83.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.