Game quality
What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.
Games
Adj margin = offence minus defence EPA per play after the opponent adjustment. Win exp = how often a team with that adjusted margin wins; a 55% win was a coin flip that landed. Win prob range = lowest and highest in-game chance, which is where blown leads and comebacks show.
| Team | Score | vs line | Off EPA/playraw → adj | Def EPA/playraw → adj | Adj margin | Win exp | Win prob range | Turnoverslost / forced |
|---|---|---|---|---|---|---|---|---|
| SEA W | 29–13 | +11.5fav 4.5 | -0.05 → -0.01 | -0.30 → -0.34 | +0.33 | 98%raw 97% | 40% – 100% | 0 / 3 |
| @ NE L | 13–29 | -11.5dog 4.5 | -0.30 → -0.22 | -0.05 → -0.07 | -0.15 | 16%raw 3% | 0% – 60% | 3 / 0 |
Quarterbacks this week
Click a column to sort. Schedule = what the opponent adjustment added (+ = faced a tough pass defence). Turnover and sack EPA are what those plays cost; sacks are shared with the line.
| Quarterback | Team | Opp | Dropbacks | Adj EPA/db | Raw EPA/db | Schedule | Total adj EPA | INT / FL | Turnover EPA | Sacks | Sack EPA | WPA | CPOE |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sam Darnold | SEA | NE | 39 | +0.043 | +0.011 | +0.032 | +1.7 | 0 / 0 | +0.0 | 1 | -1.4 | +0.00 | -8.3 |
| Drake Maye | NE | SEA | 50 | -0.364 | -0.430 | +0.065 | -18.2 | 2 / 1 | -19.6 | 6 | -11.2 | -0.42 | +2.0 |
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up:
backtests/nfl_game_quality/FINDINGS.md.